Audio Reactive
Mic input drives a shader — volume, frequency, beat.
The idea
[Sam: use Web Audio’s AnalyserNode to pump volume / FFT bins / beat-detection into a shader, then expose a few preset visualisations (waveform stripes, frequency rings, beat pulses) you can swap between live. Bonus: drag-drop an mp3 instead of mic.]
Inspiration
[Sam: write your why]
Status
Sketching.